>>544565824
Botched potential.
Wish there were options to make the Institute reconsider that maybe the Commonwealth is worth saving and reform the organization to actually be beneficial to the wasteland instead of just making robots and more robots.
I actually find it amazing that the most technologically intelligent faction in the Fallout franchise can also be the dumbest. No 'muh isolation' is not an excuse for such stupidity for how they treat the wasteland.
But really the factions are kind of botched in their own way.
Brotherhood of Steel is like that eyepatch raider guy said at the Nuka Cola theme park DLC of being a raider gang in power armor.
Minute Men is basically a dead faction you have to rebuild from square one. They may have the best benefit to the Commonwealth in forming up communities to defend against raiders, but it is no nation being created to become self sufficient. Just a loose alliance of anyone with a pulse, gun and brain that agrees raiders are bad and safe village is good.
A loose alliance that will only be as strong as its weakest link, and right now there's a settlement that needs your help again because all the turrets you gave it apparently were not enough.
Railroad always felt like an afterthought due to desperately needing a 4th faction. Their goals provide the least benefit to the Commonwealth. They just destroy the Institute, ending their weird paradox of intelligence and idiocy and then kick out the BoS power armored raiders and then seem to just do nothing after that.
The real horror of Fallout 4's writing is Far Harbor. It actually has a semblance of roleplay elements and consequences for actions.
It shows that Bethesda does have embers of roleplay game writing talent but won't light a match to get the fires going to properly get things done.