>>11839718
That’s pretty much what RLCoop and Project Gryphon turns Unreal into: Four weapon limit, stricter movement, more nuanced damage, they’re pretty fun and fit surprisingly well.
>>11839751
I tend to prefer Quake 2 myself these days, though there’s a few things I like more in vanilla Quake 1 such as the way explosives are balanced and the more ambient soundtrack.