King's Rumble
NORMAL TRAP CARD
You can only activate 1 card with this card's name once per turn.
If your opponent Special Summoned 10 or more monsters this turn, neither player can activate cards or effects in response to this card's activation.
(1) Apply these effects, in sequence, depending on the number of monsters your opponent Special Summoned this turn.
*1+: Special Summon 1 DARK Synchro from your GY or banishment.
*3+: Until the end of your next turn, "Red Dragon Archfiend(s)" in your Monster Zone is unaffected by your opponent's activated effects.
*5+: Change all monsters your opponent controls (or as many as possible) to face-down Defense Position.