Druid
>Weapon Scaling: Weapons now grant Feral Attack Power based on their DPS, enhancing gear choices for Cat and Bear forms.
>On-Hit Effects: Feral Druids can now fully utilize on-hit weapon effects, expanding build possibilities.
>Wolfshead Helm Removal: The Wolfshead Helm no longer grants bonus Energy or Rage when shifting into Cat or Bear Form. To offset this, the Furor talent has been improved.
>Shifty Consumables: Druids can use consumables like potions without leaving shapeshift forms, enhancing flexibility.
>Out-of-Combat Resurrection: Druids now have the Revive spell for out-of-combat resurrection, complementing Rebirth.
>Raid-Wide Effects: Party-wide effects like Gift of the Wild, Moonkin Aura, and Leader of the Pack now affect the entire raid group.

Paladin
>Undead Paladins: Undead are now playable as Paladins, complete with unique class quests exploring the dynamic of Undead wielding the Holy Light.
>Hands and Blessing: Blessing abilities like Blessing of Freedom, Protection, and Sacrifice have been renamed to "Hand of" versions, allowing both a Hand and a Blessing on the same target without overwriting.&
>Racial Seals: Seal of Blood has been renamed to Seal of Penitence and is now classed as the Undead Racial Seal. Dwarf Paladins have received a new Racial Seal.
>Raid-Wide Effects: Aura abilities like Devotion Aura, Fire Resistance Aura, Frost Resistance Aura, Shadow Resistance Aura, Retribution Aura, Sanctity Aura, Crusader Aura, and Concentration Aura now affect the entire raid group.

Priest
>Holy Water: A new ability, Bless Water, allows Priests to transform Refreshing Spring Water into Holy Water, which can be thrown to harm Undead creatures.
>Smite Priest Viability: Talents and spells have been adjusted to make the "Smite Priest" playstyle more viable, especially for leveling