>>719229341
A few questions for you. Could you please answer them?
>What was your actual objective by making the game?
AKA, certain player number, certain amount of copies sold, etc... ?
If this was not defined, please say so.
>Out of 10, how confident were you that you were going to reach your objective during development?
>What's the unique strength of your game?
Also known as the "selling point"
>Who was your target audience?
If this was undefined, you can use "players that played [another game name] before"
If you're answering specifics on those questions for the first time, you should have seen a game dev coach during pre-production while you still had a job, or during development when things weren't going as planned.
This goes for any other anon working on their game and not facing specifics.