>>544596483
the strategy of 2D chess stops at like 5 layers of decisions.
>Wakeup options
>Options select
>Measuring poking neutral distance
>Jumping after a knockdown
>Cheap enemy
>Roll fireballs
>Anti air a jump
>hit confirms into super or combo
>Empty jump bait
>50/50
>Crossups
>Fireball zoning
>Meter waste cheaps
>Retreat backdash
>Keepaway strategy
Besides these concepts, there's not much to the genre, and it boils down to reactions.