>>96366591
Modifiers can likely go higher as I'm tweaking the numbers. The current idea is that a Target Number of 50 is "near impossible" even at max level without the use of stat boosting moves, circumstance dice, and/or helping trainers or Pokemon.
Base stat modifiers are found through dividing the stat by 5 and rounding up. HP isn't decided through stats but rather are decided by your two classes.
Current focus is on classes and their specializations. I'm trying to strike a good middle ground between PTU's love of front-line trainers while not making trainers manhandling Pokemon vastly superior. Each class should have five subclasses.