>>536168734
>I'm more worried about the passion. Passion becomes the seed of whatever you are doing.
My passion is QA, and Data Archival. Both of these are either a blessing or a plague depending on who you are and I should at the very least be able to apply myself in more ways than that. I'm passionate about games, but not passionate about creating, but given that I'm without work right now I need to do something, and being an idea guy is not going to cut it in my position. I can hit that finish line but I'll feel empty the whole time.
I previously pitched 2 different games to my old boss and got him hooked easily, but financing was the only reason it couldn't be done. Had we gotten that money we would have done at least one of them and I'd have gone through to the end and I'd still feel empty inside. I have my name in over 13 games now and I dont feel like I accomplished anything.

I dont know what I'm missing, but my passion is definitely not in the creation of the games themselves, its somewhere else within the game development process. I definitely like old stuff and historical aspects of games like development history itself, but that's only useful or fun when the time comes.

>>536168684
In this case the game I'm trying to replicate is a tactics style game, which shouldn't be super difficult given the scale it was originally. I can build something smaller I guess but I don't tend to play smaller games anymore. Im much more interested in mechanically or computationally complex things these days.

I'd use some of the console devkits I have kicking around but the PS3 while I love it dearly is cancer aids to work on. The vita has no good gpu handling libraries in open source solutions, the PSP is kinda pointless to work on, and the PS1/PS2 are sometimes needing special hardware to do what I like to do and I dont have that hardware.