Old ID
>S1 gains 3 Poise potency, S2 inflicts 7 Paralysis on same turn, S3 rolls like shit but inflicts 5 Fragile
>a single passive just gives them a flat 10% damage increase, support passive makes ally with lowest HP burst Tremor twice if they have 20 Haste
>uptie story is just "This child is a sword autist" followed by "Fuck yeah I love swords"
Modern IDs
>every skill has +9 coin power and +100% modifiers, S3 has a second version that deals up to 6000 damage on a bad day if enemy has *new interchangible mark status* and owner has *new interchangible Charge status*, still no Poise or Bleed count
>5 passives, 2 of them give massive bonuses if enemy has *new interchangible mark status* and owner has *new interchangible Charge status*, support passive is basically same thing
>uptie story is a novel
Explain this