>>1016816
>then change the render distance limitation you fuckwit
Take a chill pill brother, if the cube solution fit my needs I'd already have done that, but I still want to use the "intended way" Blender has what with the World Shader > Environment Texture setup because of the indirect lighting it provides (on top of by default infinite render distance)

>>1016818
Tried it, it worked like a charm, thank you loads for this fine recommendation brutha, here's what that >>1016801 cubemap looks like when baked to be equirectangular, the end result is super blurry but then again the original image was low res, this is more of a proof of concept that this kind of stuff is definitely possible and surprisingly easy: just make a hand painted cubemap first and then bake it as an equirectangular image that is compatible with Blender's World Shading > Environment Texture node. Quite promising