>>11957465
I always thought the entire point was to add a "fallback" layer of grinding: the game adapts the battles to the character levels for people who don't care much about grinding, but you still get to spend time hoarding magic to boost your stats and get an edge if that's what you enjoy about those games.
It's a nice system, but a less stark look would have made it more mainstream-friendly really; something more visual with distinctive icons rather than essentially 100% text based.