>>42680373
"That goes without saying." You nod "No reason not to have each other's back. In fact, let me use my magic on you right away."
With a few notes, you use your Ode to Perfection on the companion you reunited with. Her body swells in size ad she gains visible muscles, as well as a prominent bubble butt.
"Woah, that… I didn't that recall your magic was so potent, bard." She says gazing upon her new self. "If that spell holds up, it'll be quite useful against any enemy we encounter indeed."
The cleric mare who's now one time and a half your height seems very positively surprised by the change, to the point you think she might be trying not to show too much how much she appreciates it. She puts up a stoic façade as you walk in the plains, towards your objective.
You arrive near the tower some time later. The stone building isn't as impressive as you expected, standing at about 30 feet tall only and with probably a single room at the top of it. While thickets and vine have started to cover the lower parts of the tower and nearly hide the door, the brick construction itself seems to have held up fairly well against the passage of time. There shouldn't be any risk of the whole thing collapsing at least.
>A: Send Hilda scout ahead inside the building.
>Brighthoof-
>B: Ask Wind Chaser to fly up there and peek through the windows.
>DC 50
>C: Stay together and courageously climb the tower through the stairs.
>DC 60