>>12149132
>Surveying a world you once knew and its absolute destruction, the way it affected mankind and the way they perservered in spite of his absolute rule WAS the tension and momentum.
That's not tension and momentum.
There's nothing wrong with any of that. It's fine. The "vignettes" I alluded to did a great (for a JRPG) job of conveying this.
> In case you were too addled to notice, the overall theming about the game is about a lot of topics surrounding despair and loss, with the final resolve being mankind's ability to overcome it
I'm not disputing any of the themes you dumb fuck fragile fanboy.
The World of Ruin depicts the new normal.
Yes, daily life is more of a struggle.
There's widespread despair.
None of those vignettes develop any direct tension with Kefka (except Tzen and maybe the fanatic tower). None of the vignettes have narrative momentum toward the finale. They just fucking don't. It's all about coping with post-apocalyptic survival, not about getting rid of Kefka.
>Also if you need more visceral buildup you fight the fucking trinity of magic as you climb his tower.
Yes, retard, I'm saying I wanted more build-up BEFORE THE TOWER. For example, instead of just fighting warring triad with maybe a line of battle text, include a dungeon/quest/event where a little more of the lore is uncovered. Maybe you could get hints about the strengths and weaknesses of each one.
>Your problem with its writing is that you can't pick up on anything other than the words staring you in the face.
Your problem is not knowing what words the words in your face even mean.
I understand indirect development.
I'm saying that a little more direct storytelling (just a little!) would have been better.
Because you're a sub-literate who can't read, you can't distinguish my post from "FF6 is trash" shitposters. Your feelings got hurt so you went aggro.
(PS Kefka is a shit final boss battle. It's only memorable for the art and music)