>>535067437
>any other loot-based game, dating all the way back to Diablo 1
>loot is based, among other things, on locations and world difficulty, if it is used
>going further means you face stronger enemies even within the same world difficulty
>closer to the endgame means more challenging fights and better loot overall
>even moving to the next area can mean you can get the shit beaten out of you until you gain enough power through levels and items to fight back comfortably
>you are expected to replace your gear that is becoming rapidly obsolete as you pick better items literally on the go
>sometimes a lucky drop (which can come up often since these games shower you in loot) can mean the whole difference between life and death
>you are expected to steamroll through lower difficulties once you are strong enough
>this means it is time to move on to something more difficult
>high-end activities are still challenging
>you must use your build properly if you want to succeed

>Destiny 2
>you need only levels and ranks to get better loot
>if you are lucky, there is an ongoing event that can temporarily provide you with loot better than what your levels and ranks can afford
>the game expects you to do mind-numbing slow grind in solo ops if you want proper loot
>playing with a team is not recommended since they can be retards
>or the whole reward system will shit itself seeing multiple people with different levels
>endgame activities can and will give you shit low tiered gear unless you grind enough levels and ranks
>mettle (fixed power delta) is slapped on quickplay activities so you can't overlevel stuff meant for teams
>you can overlevel custom-made activities but this disables matchmaking
>rewards are based on score
>rewards are bound to power on equipped items
>score has a time bonus with a cookie-cutter timer slapped on without regards to the difficulty
>score has a paid pass bonus
>score has a featured/seasonal gear bonus

This is a total clusterfuck.