>>536288071
Assuming you're NOT solodiving, i liked the following loadout:
1. breaker s&p with full choke for shooting voteless in the legs and magdumping into fleshmobs. it has tons of ammo.
2. ultimatum for ez dropship deletion.
3. gas grenades for thinning hordes and distracting fleshmobs. can also destroy dropships the old-fashioned way by downing shields and throwing them in the door.
4. eagle strafing run deletes entire horde conga lines chasing you, and can be used to quickly disable dropship shields. can disable multiple ship shields if they're lined up. it can also easily destroy squid zapper towers.
5. medium machine gun works on every squid enemy, except fleshmobs. you can go prone and shoot the legs off entire hordes of voteless for one bullet each, it kills overseers quickly and can kill harvesters by disabling their shield prongs and shooting their leg joint weakpoints. it shoots down stingrays too.
6. armor is also free choice, but I like siege ready. It pairs really well with the MMG and Breaker for moar dakka.
7+ your two other stratagem slots are whatever you want. 500kg can take out multiple dropships at once if they are close together.
orbital gas strike direct-hits kills dropships.
MG sentry has a short cooldown and is handy for thinning their numbers and shooting down annoying elevated overseers.
HMG emplacement kills fleshmobs and overseers fast and can kill harvesters, but stingrays love stationary targets and even if you dodge their strafing runs they will destroy your emplacement.
And rarely, if the map terrain allows it, you can bring an AT-emplacement and deploy it on the high ground to shoot dropship outposts from across the entire map with impunity.