>>96470711
>>96475385
Green wins this almost hands down. Red 2nd = blue 3rd, grey last just from a balance perspective due to card advantage. Blue looks like it has best, but that's all it has. Green has most creatures and useful locations, and on top of that all of their creatures punch up. Red has easy removal but spends a lot of its utility doing that easy removal. Blue does card draw, into the ability to draw more cards, which allow you to draw more cards. It's almost a twiddle deck, but the scientist dude saves it, until red blows him up or green runs him over. Grey's main mechanic isn't directly relative for the game outside of hurting itself. It's hard to hold cards between turns unless you're blue, except blue isn't going to hold cards but instead play tons of them.

I'd say give these decks all a good dozen plays against each other. From a theme and balance perspective I'd suggest changing hardened muscles into prevent 2 damage instead. Urban canopy should be 0 domain or 1, and you'll quickly see why during play. Firebug should probably be 2 damage instead of 1, but testing would be needed before saying that for sure. Pimp slap should deal damage based on the critters str. Grim mortician will only go off maybe once in a game. The facedown domain cards have too much randomness to leave him alone in the vault. Instead of making it more likely to happen, just make the reward better. Let him summon from vault for free instead of being on top of deck. Lobotomite is good as is, but might feel more thematic if he got +1 str per card discarded by any player this turn. Is bury remove from game? If so, grey is an interestingly slow mechanical deck that is probably too slow for the rest of the decks as built.

Keep us updated on how the testing goes. The rules seem fine, its just the cards that need adjustments.
>Pic
Failure image that's fun cause why not