>>96269977
>That being said, the negative empathy is fucking cool
That's my answer to
"I want to play a sociopath who borgs out and chromes to the max."
The problem is that on a gameplay level (numbers that decide how quickly you can kill), the "negative humanity" gives rewards that feed into themselves. The world needs to be very reactive to your craziness; More difficult combat encounters with expert solos after your bounty, MaxTac hunting you down, and various other problems that come from being an unhinged killer.
>You can't go into any store or any public place without someone screaming, "Holy shit, is Ripskull McKillface! Everyone run!"
At that point, it would almost be required that you sign up for some kind of elite corpo security team to protect VIPs from similarly equipped borderline cyberpsychos. Kinda explains Smasher's situation. Maybe the corpo has some high-end chems that allow you to maintain the negative humanity, and you have to keep going to them to keep from bouncing all over the place. A sort of symbiotic psychopathy.
Even Adam Smasher has his leash held by Arasaka.
>I'm stealing it and you should expect for this to be published in a homebrew down the line.
I'd be interested in a system as long as it's balanced. If it's just a power fantasy where you kill everything all the time, that is fun up to a point, but if Ripskull Mckillface has no one who can challenge him, the fun dries up fast. I'm all for an option that lets players go full Smasher mode, but there does need to be strings attached.
>That's what humanity is for!
Not if you're wanting to play a cyberpsycho. Then you're effectively surrendering your character to the ref by playing your character straight. Narratively, there are lots of different ways to play it, but heavy discussion with your Ref would be required, I think. Especially if you're mingling a FBC monster in a party with regular cyberpunks.