>>12082126
I think 5's finale is pretty perfectly crafted, overall. The enemies are a nice ramp-up in difficulty, and the save points are spaced just far enough apart to make you sweat on occassion. And the superbosses are some wonderfully satisfying challenges, even if one of them is a total douchebag jumpscare that WILL cause you to lose progress unless you know about it beforehand. That said, you lose like 10-15 minutes? if that? It's really not so egregious.
>>12082171
>So FFV is supposed to be the hardest one, right?
I think FFV has the most dynamic difficulty. Random encounters are generally easy because the game is encouraging you to expiriment with jobs. Bosses almost always have some kind of twist or gimmick that might require you to try again with different jobs/strategies, but there are almost always save points close by, and multiple strategies can work. Often, bosses can be completely cheesed with certain status effects, so it pays to expiriment. If you do the thing most people do before the final dungeons where you switch all your heroes back to freelancer or mime to accrue all the passive abilities and stat bonuses from the jobs they've mastered, you can really steamroll things, but the superbosses will still present a challenge.
Basically, FFV is "hard" if you refuse to think. People will claim that you can screw yourself over by leveling the "wrong" jobs, but that's baloney. As long as you build a party with reliable healing, you'll be fine. And the late game has tons of opportunities to level jobs quickly if you really need to.