While w'ere talking about chinese games, here's my ranking from what i played

Great:
None of them lol china can't into balance

Okay:
Raksasi: Fun top down roguelite, pretty basic but functional coombat. Bad metaprogression though

Medliochre:
Gunfire:
Infamously too easy. No meaningful randomization. All guns feel meh. DLC chars universally broken. Feels okay to play thougher

Blooty Spell:
Switched genres entirely after release and you can tell. Very simplistic enemy AI. 3D action game. Feels good, is pretty objectively meh


Icey:
Very weird game. Complete failure so much the dev patched in a "whine my game failed" room and ending. Combat is super heard or easy depending on how you build and never feels balanced. Execute mechanic is so jank it doesn't function correctly in two different games (she somehow got in entropy effect like a decade after her irelevant releae)
Carried and also ruined based on how much you like or hate its schizo narrator's rambling and attempts to railroad you

Portia:
Just not for me, its ugly and I'm french so I hate ugluy things
Le bad:
Sands of Salzaar: Action/strategy combo attempt. Both sides are half-baked. Also way too easy. Very little control over your armies makes it easy to just solo everything yourself

Cult story reincarnation:
Also a victim of the "too easy" train. You can do something like 5 billion damage a hit and heal for 1% of that in a game where your hp is in the hundreds. It becomes impossible to die.

Red Obsidian Remnant:
Weird 2D DMC roguelite kind of thing. The "round trip" move trivializes the game.

RainBlood (this has a sequel coming up which looks neat):
"le too easy" strikes again. Your counter moves do 9999 damage baseline. One character teleports directly onto enemies on counter. Also a 2D DMC wannabe.

Da Vagrant:
Just feels like shit to play


Zengeon:
Alpha feeling unfinished mess

Bright memory:
Uninished game resold at a higher price


What are the actual "good" chinese games?