>>719135207
>pic related
games as a medium are great because they're interactive, you as a player make choices and interact with it. The difficulty of making good stories in games is having the game give the player enough agency that their decisions matter and actually affect the plot while also being sufficiently restrained so that the developer can actually write and flesh out those differing story options so they feel worth picking.
>When do you think exhibiting high art will become something developers will want to achieve
we're already at the point of modern movies where small studios make low budget stories about depressing sad things and big budget projects are usually happy go lucky schlock, but every once in a while the stars will align and you'll get a pretty decent story where you as the player have *some* agency to actually affect things like disco elysium or TWD season 1. Kojimbo is already trying his hardest to make incredibly weird and high budget shit like death stranding, it's only a matter of time before someone makes something that polished that resonates with a much wider audience and becomes a classic.
>>719137328
he used it as an example of high art not story telling you prick