>>720478285
>WW's problem, I think, is just a mixture of bad or incompetent management, both business and project and a group of writers who can't comprehend players wanting to do something opposite of what their writing, so they just remove every option which isn't something they themselves would choose.
No, they literally had the exact same issue as GW and WotC had during the 2010s: they had franchises built on top of nerds for nerds, and it worked, great creativity, excellent creativity, but with the birth of the Internet they thought they could chase...
The Bigger Audience. After all, it was popular on nerd websites in the internet? Right? And there are far more people connected with the Interweb? Right? More possible players? A new Bigger Audience?
You just need to make your game a little bit more... Friendly. Inclusive. LGBTQ++. Tumblrlike. Easier to understand; tone down the lore. Hell, your old white dudes who wrote your franchise till then were good, but in an international market of the Bigger Audience just waiting around the corner? Just fire them all. Buy some new fresh tumblr artists.
This kind of thinking created Age of Sigmar and DnD 4E, which tanked so exceptionally, and was so creatively bankrupt, it literally split community in thirds. It created Pathfinder. It was a dark age for tabletop roleplaying games.
But even worse, we are fully past this era, into a even worse one: GW, WW, and WotC are in the "I don't fucking care about my primary IP anymore because I make money from video games anyway" and so they just subcontract new editions. And don't fucking care. There is a weak pusback against the abomination that has become the lobby nowadays, but they don't give a fuck, and they just give the right to anyone, it's not like it's important anymore. We *already* broke everything that could be broken with our IPs, we literally *cannot* go worse. Who the fuck even care by this point. Old grognards?