>>717677860
>if a character needs to turn their head to look at the player, do you just.... not animate the head, for the most part, and just drive everything in engine?
Yup. In the Modeling program, just make sure your bones are all setup, and that it can rotate smoothly.
In Unity, you can create a script per bone. So just make a script for the head bone, have it rotate to look at something, then create constraints so it doesn't go exorcism mode.
In Godot, you can make a script on the Skeleton3D node and then edit all the bones from there. But there's also a node dedicated for having bones look at something.