Polishing home roolz for our HRz Bible, working on Craftworld Eldars rn.
- What's special about specific craftwords? Does anyone have some fun rules, be it official or fanmade that adds to player Eldars (even against Eldars)?
Currently the way Eldar subfactions work here:
Pick a single Craftworld. Your Craftworld allows you access to unique Units/Wargear, and if they have an associated aspect shrine they can take these as troops (We're using the oldschool percentages: 25% min as troops, 50% max as characters, 50% max as support/elite.).
Eldar also lose double points for losses: if a model costs 50 pts, it's 100 pts for losses, meaning if both armies get wiped in a 1k game, the eldar player has 1k points, while the opposing player has 2k. I think people can guess why we made that rule a thing.
It works good here because we're in a friendly, easy quick-fix setting, but what do you think anons?