>strike Bakugo with reliable alphas that pierce walls, grenades for spamming at the points, and gamma, plus flight with special.
>strike Shoto with good alphas and ice moves that can easily hit players clustered onto points.
>strike Shiggy's move damage and utility almost reaches overpowered status in the regular modes, but because of flying metas on big maps he can't get hits in. This mode is made for his alpha and beta, and gamma is good too.
>Tamaki pulling people off the point with alpha, beta spam always doing good, and death lasers on the point.
>strike Kirishima for the final strike character, easy mobility with alpha, ground slams on the point, shield to protect teammates (especially Tamaki), gamma rocks bounce off all the walls, plus the infinite special bug is still possible.
>Cementoss building blocks are area control/denial and high damage from strike buffs.
>promos for the mode show the two teams as two sets of three players, and random games may not allow for the setup, but solo mode never stopped coordinating teamers so beware. Also if there's ever a tourney for this mode, this comp becomes possible.
>if role effects stack for all six team members, then moves like Bakugo gamma, Shoto beta, Tamaki beta/gamma, and Cementoss beta completely wreck enemies. If it's just for the two sets of three, it's still lots of damage.
>Kirishima can be switched out for Monoma, and borrow Cementoss moves for double the amount of blocks.
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