>>719777389
The slider handle is a sprite a used in Paco's Quest, which is taken from the DawnLike tileset:
>https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181
Also here's a new devlog:
>https://tintoconcasera.itch.io/project-goblin/devlog/1024277/new-stuff-and-plans
I think only bots are reading it lol, but hey, with the advancements on AI maybe they'll be able to play my game as well! haha...
>>719782135
yeah! it's important to give feedback between each other
>>719783283
Godot allows for some yeah, like lossless or VRAM compressed (nice for textures) or uncompressed, among others. I tried importing picrel as VRAM compressed and it looked like shit with all the colores being messed up, which is probably what was happening to that anon in Unity.