>>96281344
I don't know about 2020, but RED has street drugs with primary and secondary effects and the secondary effects are basically 'get more of drug or suffer this shitty penalty'. Maybe you have cheap neural implants (I'm pretty sure you need these to get smartlink guns so a lot of people should want them for that sweet untyped +1) that mess with your serotonin, so if you're in combat you get free synthcoke but outside of combat you get the synthcoke penalties (basically +1 reflex, then -2 reflex, and reflex covers guns, driving, initiative, and prevents you from dodging). Getting a kill/crit, or being crit'd/taking huge damage (15+ in a single attack even with armor is pretty bad) would trigger your adrenaline. If you want something better than a lame 50eb drug you get +2 Reflex, or +1 reflex and +1 damage (this is basically 1 rank of solo, a mere 60IP investment) and +2 MOV, and you get that for a minute (more adrenaline boosts keep this combo going). Going back to that '15+ damage triggers it' you could easily get that by electrocution (6d6 damage, average is 21), slamming your head into a wall (I guess brawling vs yourself, maybe double damage since its your head? Minus armor of course), or even shooting yourself. It would make sense that high-intensity scenes count too but I don't know how to balance this. Maybe a skill check, like you're in a chase or a police interrogation so you roll some skill to hulk out. The downside is that when you're not adrenaline'd-up you have a killer -2 Refl, so no bullet time, shitty initiative results, hell you might be killed by some goons before you can activate your powers.

Very cool idea choom.

>this mp4 courtesy of maxtacagent
lol