>>536597169
I still like the game -- my favorite part being exploration -- but, whilst exploring, I feel no sense of danger. Sure, as a player with maxed characters, it should be easier but, I still think there should be some form o danger and mystique. There are countless examples of other games that maintain an acceptable level of danger no matter the progression of the player, and I think that is lost once you invest fully into WuWa characters. In 1.0, there were the glowing red mobs, and that spectro tiger on Mt. Firmament that were fun, but as you progress, all those experiences fall by the wayside. The really need to put more effort into designing the open world because they clearly diverted away from a dangers post-apocalyptic world, and steered more towards Disney with 2.0 cringe