>>11950763
>RAM is already a super stretched resource in most games on classic consoles
You really should try the game. I *highlly* doubt that the game more than 3 MB of the 4MB that the DS provides. If it was a bit optimized with regards to layout it's probably around 1-2 MB.
>not to mention that every combination of everything you'd want to change probably wouldn't work
Yes, you are correct. There considerable constraints that one would need to think about for this. But I'm not gonna break out some stupid shit like Prolog to make a constraint resolver engine. It will be done in C or ASM using well designed data structures. And since that's my choice I should be able to fit it all on the cartridge. See pic.
You really should try the game out and give me actual useful thoughts about what and how randomness in this game can be:
https://files.catbox.moe/1q8o2u.7z
As it currently stands this game contains no randomness *at all*. All the scenario scripts are hard coded (see previous image), so that's why I mentioned that creating my own custom scenario there might be a good first approach.
>fuck doing that in classic console ASM.
Publicly confessing to a skill issue. Bravely done, anon.