>>537981897
Be thankful there weren't units with burn on them- one ended up winning a clash that he should have lost, and then when he triggered a counter, he
>did 160 damage to one unit, staggered them
>used it again, killed that unit
>used it a third time, killed another unit
very cool.
it's content like this that puts a spotlight on the terrible defensive system
>Counters - does nothing for you, but will rape your ass in high end content
>Dodge - good for the enemy, good for you. Can be retained and used for subsequent clashes. Fantastic, and can be used to cuck unclashables
>Block - might get raped less, and still better than counters when used by the player, while not being too oppressive when used by opponent. Still accumulates status ailments when your opponent is doing their unclashable thing.
>Power block - can win clashes, good. could use some more ego gift support
>Power counter - can win clashes, good. could use more ego gift support
Counters need to all be reworked (Made into power counters), or ripped out of the fucking game, they are SUCH insane dogshit lopsided defensive options in favor of the enemy.
Ruina had defensive skills right, just go back to Ruina's system jfc