Rolled 7, 10, 4, 11, 13, 15 = 60 (6d20)

You spare a glance to your competitors. To your far right, Dadaces runs after his bull, but is too slow to approach – the man is heavy-footed and can only chase after it as it runs along the far fencing towards the empty cages.

Hyperbius, the Theban, manages a feat similar to your own – he cracks his bull’s skull from above with a violent chop as it attempts to gore him. You watch his form carefully – a graceful and smooth motion, and he does not react with surprise as the beast stumbles and falls, although he only narrows avoids having his legs crushed by the disoriented steer. The man is a trained soldier and has great strength in his own right. You scowl – he is a threat to you after all, not some flower to shelter. Damn the gods, you think. The brotherly bulls race past Hyperbius as well, now charging against the far fence.

To your left, the Sardinian twins, Nicodromus and Halocrates, struggle violently to no avail. Their bull is truly mad with rage, completely unpredictable, thrashing bizarrely as Nicodromus simply catches his bull by the horns, grinding it to a halt. Halocrates comes in with his club, but handles it like an enormous children – a wild swing that misses the beast entirely and nearly causes Halocrates to fall himself.

To the far left, the Aegyptian makes his own play - with surprising fluidity, he makes a daring one-handed strike against his own bull as he sprints alongside it, but the beast’s skull is too thick – it simply shakes off the strike as it continues to run. Still, you revise your opinion of the man once more – you suspect that he is no stranger to armed conflict.

The bull below you begins to stir - you quickly slide off, stash your club within your belt, and take position. Given your stature and armspan, you can simply stand at the beast's shoulder, and grip each horn-base with your hands. By sheer force, you'll be able to drive the creature into an empty cage, especially while dazed...

>The Bull previously took 15 wounds from a full-power strike from Hippo, translating to a significant -6 malus. No need for crunch here, the power mismatch is too great.

Hyperbius is quick to mimic you, although his captive is considerably more lively than your own, and you each prepare to begin your race to the empty cages...

>Hyperbius' bull took 10 wounds - he has a +8 STR bonus and a "Soldier of Thebes" trait. I'm rolling to determine whether Hyperbius faces any bull resistance in the grapple phase, or even escapes, although this is pretty unlikely.
>Hyper gets a +8 grapple bonus, bull gets a +2 bonus given its wound penalty. HHH vs BBB