The problem with crescent is very simple. it feels so, so underbaked or underplaytested. Literally go in there for a day and you'll feel it almost immediately, doubly so if you have the full understanding of the systems and mechanics inside of it (which the devs should have when spending (X) years on it)
Why the fuck do I get punished the second I max level a phantom job? You waste every drop of XP afterwards if you play the job you love and leveled to max. This is where Bozja has the upper hand, since notoriety is irrelevant to your lost actions
Why the fuck are the rates of silver so low from CEs? Ideally you want more sets of armor for all the phantom job's complimentary normal job, but it's a several week investment of constant grind to get even the base level set to start a job with.
Why the fuck is the stat increase on the gear referring solely to the phantom job damage? This stat is entirely irrelevant for jobs like phantom knight.
Why the fuck was the loot from the chests so, so common in the first month? This kills any chance of it being long-term relevant for market boarding off rare mounts or minions, DOUBLY so since there's no fragments or other system to integrate with the game's economy.
I could go on, but I shant't.