>>151120196
To be fair, the effort required for animation is VERY much unappreciated - especially by people commissioning it who imagine it's easier than it actually is. You're not only burning time, effort, and often money just generating mere seconds, but it's all the shit that you don't see in the final cut that takes a lot more time. The end result is just the tip of that iceberg. You have to have done it to fully appreciate what I'm talking about - especially the old skool stuff.

I have nightmarish memories of rushing a 15 second clip over a three day weekend by myself using 2010 computers and it was literally fucking murder. I knew I should never have agreed to it, but I was helping a friend out of a spot because their animator bailed on the project at the last minute with little to show for it, (I had to literally go back to the drawing board and create another concept from scratch anyway).

I only did agree because I knew a couple of other artists I figured could help me with backgrounds, maybe some concept art, and miscellaneous shit, but then I couldn't get them on the phone the whole time, (Murphy's Law in action).

I barely slept, had to install all manner of software to address different issues that came up, and was importing/exporting massive files and shit from one to the other. My hard drive was a fucking disaster area by the time I was done. Even taking shortcuts to hit the deadline with something acceptable was exhausting physically and only an artist knows what 'acceptable quality' means in that kind of situation.

The person I was doing it for was totally clueless about animation, the process, or art in general, barely contactable themselves, and was absolute zero help in terms of making time-saving decisions based on storyboards and rough cuts.

Shit would take less time if you knew what the tip of the iceberg looked like to start with, (why parody of an existing work is easier). Think of it in terms of a two hour movie taking years to make.