Search results for "a27b4a04ac98d36ee5aa4aca877daaec" in md5 (2)

/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
GT No.534865645
>>534865053
>reorganize servers
This is something I actually suggested, but people ignore me because I ramble too much and never talk about the game... apparently?
>every patch
No. I say once an expansion. Maybe twice if there's a heavy migration of players. Shuffling them around too much would cause issues with local communities housed on each data-center.

This should've been the solution instead of opening up Dynamis and never doing shit with addressing the server's population.
/vg/ - /xivg/ - Final Fantasy XIV: Dawntrail General
GT No.532271014
>>532266987
> idk why you separated them when it was one singular point
I understand it's the same point, but it's missing context of the problem back then. It's why I split the points up The "raider burnout" you're referring to back in 6.1-6.3 were two waves. Wave one was in 6.2 and wave two was in 6.35.

The first wave was more of a 'healer strike' in 6.2 that eventually snowballed into statics blowing up, because recruitment grind to a halt. All because parse monkey healers and tanks didn't like they were forced to use their toolkit for once. You couldn't simply invuln the tank buster anymore. You had to actually use mitigation for it. This was the first massive wave of raiders who left. The first wave I entirely blame on the players.

The problems from TOP were much later in 6.35 and onwards, because I remember people testifying to me that it caused mental booms in their statics. This was the second wave of raiders leaving the game, because TOP was extreme pressure on their mental well-being. The second wave, I blame mostly on the developers, because TOP could've been shoved back to 6.55 and allowed raiders a longer mental break between Savages.