>Matrix-Game 2.0 out
>Can generate high-quality interactive scenes with video game like qualities with 25fps for 1 minute of play time
All you need to do is cache the world code while using an assay of agentic AIs focused on code specializations instead of code generalization to adjust gameplay and world physics (This would also allow for changes while operating the sandbox), "screen-out" to prevent infinitely expanding scenes compressed to metadata to allow for quick retrieval, and storage of assets into separate files to allow for prompt editing, and you've got your Matrix-Game 3.0 :)