https://youtu.be/baBVGXfOBXA
NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.
>NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.
NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.
>NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.