>>11381917
>how would you set it up, how much freedom would you give the slave class to decide how or if to obey, and how would you determine the consequences?
the funny part is most mmo's are grindy anyway, except instead of grinding for yourself you grind for other players
>you are basically a free use bank for your master
>the only items you can equip are granted by your master
>any materials you farm can only be used by your master
>your master can deposit items in your inventory, equip items to you, and that is all you can use
>quests are assigned to you by your master
>any experience you gain is transferred to your master, who decides what skills to level up
>masters can also remove your experience
>you are your master's mount, and can be summoned at any time
your average mmo already has 80% of these mechanics and people play them willingly all the time, just replace npc quest givers and items with players