>>12013242
I think you're wrong, even if I'd rather replay any of the Gex titles over SM64.
SM64 was a groundbreaking tech demo for what heights 3D movement could reach in video games, and it was crippled by dogshit-tier level design scooped up and splattered out by the dev team at the last possible second.
Gex was an okay series of platformers with a wisecracking mascot protagonist, and not all of the jokes land.