I'm trying to theorycraft how my Daggerfall-Style dungeon crawler could work with a SNES controller button scheme. (or a PSX controller if you prefer)
For some reason, I got it into my head that I want it to be truly retro compatible.
My main issue at the moment is that without an analog stick or mouse, It'll have to use DOOM style turn and strafe controls. Granted, that will give it just the old-school feel I'm going for, but it also might take up L and R from other functions I could want with those buttons.
There's also the combat system I'm trying to develop. You memorize many different weapon arts and spells to perform different tasks, and are expected to do so regularly throughout combat. For example, you might want to use a Lacerating Strike to cause bleed damage, Concussive Force to lower your enemy's accuracy, Intimidating flourish to cause other enemies to flee, and so on. So I would need a way to quickly reorganize which actions you have active. Ideally without needing to pause the game too much, but I'll need to play around with the fully implemented system to see if it just feels cumbersome and slow, or tactical and methodical.
I'm having X be the primary attack used for a weapon in your main hand like a sword, while Y is for secondary actions like a shield bash, or spell.
Maybe B could be the Draw Weapons, and Sneak button all at once. just cycling through movement mode, combat mode, and stealth mode. A is naturally for interacting.
I could throw all menu stuff like inventory, quest journal, map, save/load, and game settings under Start. Maybe Select could help you Select your abilities, but that's a bit of a cumbersome button to do that with when you're doing that regularly throughout an encounter.
Are there any games with a similar idea going into it that I could draw inspiration from, or do you have any ideas for the control scheme?