>>96842705
I gave most players a guideline of 250 points to spend freely on their frame and other systems, plus 100 extra points to spend on systems specifically matching their theme. I also adjust the Luck stat for each tarot card, giving each a slightly altered functionality. Some examples:

The Hermit: avian beastfolk rogue, requirement to put 100 points toward stealth and/or mobility systems and was allowed to use the hybrid mecha type and consequently built an insanely fast flying melee mecha with some limited stealth abilities. Luck stat is Rogueishness which he can spend to instantly gain and use movement even off-turn. Player chose to have two linked 20-kill beam swords (keeping the price low by making them limited use and having to recharge) which is ludicrous overkill. Pic related - and yeah, I know, AI slop, but fantasy mecha images matching the aesthetic I'm after are thin on the ground.

Strength: lizardfolk whose city being destroyed by unknown entities is one of the inciting incidents; they dumped their special stat at character creation to focus on their main stats. Instead of a 100 point addition to their mech, they have an animal companion (they chose an Akhlut) with its own seperate 150-point mecha. Main mech is stealthy with throwable bombs while animal companion is a melee brawler.

The Hanged Man: human scholar, kicked out of the academy and subsequently stole church secrets before joining the royal guard. Has a unique meta ability where once he learns the secrets or solves the mysteries surrounding other characters he'll gain the ability to 'install' their card's abilities, gaining their unique power and his mech gaining a copy of their mech's gimmick. Started out being able to switch between The Hierophant (takes penalties on rolls to regain points and can spend those to ask the GM questions - has a bunch of Energy Pool weapons) and The Tower (spends points to defend others until pool depleted, then enters a temporary rage)

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