>>1825322
> In this test, the game doesn’t feature climbing—only double jumps—so you’ll often run into classic frustration moments.
> There’s a treasure chest up top, a ladder in front… but no matter how you jump, you just can’t reach it.
> And don’t even mention falling off a hill during combat—once you drop, you can’t climb back up, forcing a long detour and breaking combat engagement.
> The open-world area available in this test only had four teleport points, which serve as map anchors.
> Most traversal—and even some puzzle-solving—relies entirely on your mount.