>make games more graphically complicated and therefore environments are now busier and noisier, all in the pursuit of realism
>this makes the traditional methods of guiding player movement more difficult to employ, since contrasting elements are harder to work in to a space
>devs "solve" this by adding profoundly unnatural and out of place yellow paint everywhere, thereby ruining any attempt at realism
>the yellow paint, which ruins realism, is there because of realism
There is a genuine competence crisis in lead development if this retarded scenario can happen across multiple games. WHY ARE THEY NOT THINKING ABOUT THE GAME THEY'RE MAKING? WHY ARE THEY NOT D E S I G N I N G.