>>518581040
Error: Our system thinks your post is spam. Please reformat and try again.
Quake engine code:
> https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/
Quake C game code:
> https://sourceforge.net/p/chaos
>esqueanthology/xonotic-data.pk3dir/ci/master/tree/qcsrc/

>>>>Alternative argument:
There is no SVN. So I cannot post the subversion.
Which means you will say
>"IT DOESNT EXXIISSSTTTTT'
>"DIE PEEEDOOOOOO"
>"JESUS SAYS MILLSTONE"
>"YHWH'S LAW IS ABROGATED, IT IS A SIN TO FOLLOW IT"
Due to a technicality: It's on git (not github)
>>518581358
No. You have to export to object file first.
I am completely willing to include code you write to load those types of files, or any
other map format you program (like original Unreal).
I've, myself, done Wolfenstine enemy territory bsp map support.
The file to edit is model_brush.c"
>https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/model_brush.c
And model_shared.c
>https://sourceforge.net/p/chaos
>esqueanthology/darkplaces/ci/attempt0/tree/model_shared.c

>>518581532
/g/ says it isn't cool and I should kill myself.