>>719229601
>Mistakes
everything looks monotone gray, to the point that not only artstyle but readability suffers, which in a game where you mindfuck the player with changing gravity is a big no-no. player needs at least some kind of landmarks to make sense of where he is and how to get somewhere else.
also your game didn't have appealing booba or/and furry characters in it. capture the coomer audience and you'll be fed for a while. make it so when you look down you see your own character's boobs, and make jiggle physics reflect the gravity shenanigans.