>>11936707
I picked one up this year and it's honestly way better than I expected. Sprite work looks decent and the display, while black and red, is super clear and fits your field of vision. Something I've come to really appreciate about the VB games I've played is the music - so far it's all been pretty good, if sometimes a little chaotic for the chip being used (Red Alarm's a good example of that, stuff like Jack Bros, Teleroboxer, or Wario Land has some pretty good compositions that sound good on the hardware). The controller is also not half bad. It feels a little flimsy but it's overall comfortable to hold and I like how the trigger buttons feel in particular. Shame more games don't make use of both Dpads as nicely as Red Alarm or Teleroboxer do, but there's only a couple dozen games on the thing and it doesn't seem like homebrew has done a lot with it yet either.
Personally, I think a port of, or a unique, dungeon crawler like Wizardry would be really cool with the 3D effect; and I think the limited color palette could enhance that feeling of looking into an abyss when you stare down a hallway. It'd have to have an automap though, there's no fucking way I'm pulling my head in and out of the VB to draw my map. That's just asking for my eyes to feel like shit. That reminds me as well, whenever you play an actual VB you should give your eyes a few seconds to adjust after you're done since you're basically emerging from a mini gamer den when you pull your head away.