>>2142465
>Is this going to be a cookie-clicker style thing were numbers go up?
No, there is no cookie-clicker inspiration.
>Is this going to be a gambling simulator where most actions have a high-risk / high-reward option?
Gambling is certainly core gameplay, but I'm trying to provide players with plenty of low-risk opportunities.
>Is this going to be just an excel spreadsheet with buttons?
Possibly. Graphical input is always going to be minimal.
>Do I at least get a cute windows showing the peasants working and dying under my stereotypical evil baron's reign?
Probably not.