>>1903928
>pushing the mmo trinity a little harder with every update boiling frog
>getting pidgeonholed into jobs with ever-shrinking, streamlined movesets
we still have access to our toolbox, but the hybrid polymath spirit of the game is eroding
>shifting into item level based dungeon entry requirements
mabi's currently one of the rare few games that lets you have forever gear, skipping everyone to baseline nb weapons and glenn gear in KR leaves hints toward copying the cycle of creeping power by 25% with every future update beyond, but thats only speculation at this point
>forcing parity for the sake of parity [[vivace magic change]]
i don't think they will have the balls to remove skills at least
>>1903943
manstraw, i said the opposite of that first bit and none of the rest, ff14s combat is bland and scripted whereas mabi's is more fluid and reaction based
is anchor rush still sometimes arbitrarily disabled in odd pieces of content? i know campfire and walls are still useless
didn't say the [[game]] is being carbon copied, it's the [[design philosophy]] and the direction it is heading with each gradual crumbling is the same type of shitty changes that ff14 has had
TL;DR: design philosophy & pattern recognition
if there is one thing they are actually copying from ff14 however it is the new hud
have you seen new rise/eternity at all
picrel