>It's a multiple choice of two options that mean the same thing, but it's not used for comedic or dramatic effect, it's used just to not have to write two response lines
>It's a multiple choice of two different options but only one response line was written so the character only responds to one regardless of what you chose
>It's a multiple choice in which two things are said in sequence
>It's a scene in which the character has to repeat what sensei said because they couldn't bother writing sensei's lines or adding a multiple choice
These are all categorically awful. Moreover each event or momotalk seems to choose one of those rules randomly so the entire game is a fucking mess when it comes to the choices. I'm not asking for multiple endings here, why couldn't they have just stuck with the basic "different choices leads to different small moments with characters"?