>>96793419
>You might enjoy a ten-alchem-flamer squad of some kind
Yee, that's what the Inductii are for. Not as potent as a full squad, but 3 Alchem flamers (1 per 5 dudes and a combi on the sgt) coming out of a Rhino and having line sounds fun.
>I think you definitely need some anti-tank
This is what I am worried about. 10 man auto cannon squad has a siege breaker for sunder (worth mentioning my group is still using 2nd ed) which can kill a vehicle per turn a lot of the time. Was going to use my fast attack slots for 2 Javelins w/ lascannons and meltas in separate units, and then a squadron of 2 Sabres with an undecided loadout.
Pic rel is the big brother to my 10 man Autocannon squad, he protects them from enterprising melee units (and has an autocannon to match their own fire)