>>718651212
No, but it's still worth playing.
>Skin system means enemies are tankier due to having to rip the skin before you actually deal damage at all to the bones.
>This change also heavily ruins guns like the Force Gun because it basically does nothing to the bones and exists only to rip the skin unlike the beauty it was in DS1.
>Red-eye Necromorphs in NG+ are Brute-level tanky, sometimes come one room after the other, only drop standard enemy drops, and deal Advanced Necromorph levels of damage.
>The asteroid shooting segment was removed for going in a straight line avoiding debris that instakills you.
>There is now a security badge system in place so you can't explore a lot of locations forcing you to constantly backtrack to open doors from upgrading your level to get basic blueprints. Sure hope you remember where the doors were most of the time.
>Because you don't just follow the tram for progress and instead have to double back to the starting area or others to get to new places like Hydroponics it feels like the pacing is completely off.
>Zero-G's mechanics are the same as in DS2 and DS3 but the buttons aren't so controlling Isaac feels like absolute ass even if you try to revert the controls to DS2/DS3.
>The Advanced Soldier RIG looking like some Punisher knockoff is awful.
>Many of the new rooms are either just broom closets with next to nothing in them or completely unnecessary like the new puzzles on Aegis VII making an already annoying part (Escorting the Marker) take even longer and breaks the pacing way too much.
>The Valor segment flings way more Twitchers than it did in the original and there's now more rooms on top of it.
>Kinesis is so much weaker than even DS3 that it's barely even worth impaling stuff anymore.
>Impossible difficulty is just Hardcore on Hard instead of Impossible and the game is even easier than the original on top of it.
>Doors can now arbitrarily close and stunlock you.
>Mercer and Hammond are both done so much worse.