>>1020398
To be fair, I think they're mixing some kind of PBR or procedural-to-pixelart pipeline, but they also do a ton of paint-over, and some textures are just straight-up hand-drawn pixelart. Either way, it looks damn good. A few 3D games where it’s obvious everything’s manually drawn pixelart are Lycanthorn and Shrine (both free on Steam). Personally, I’ve never been much of a pixelart-in-3D enthusiast - mostly because, in its raw form, it doesn’t play nice with lighting. What I do like, though, is the more NPR (non-photorealistic) kind of pixelart - where the pixelization or dithering patterns are born from the geometry and lighting, or where clever masks blend pixel textures based on illumination in meaningful ways. I’ve never actually seen the latter done in games - and for a good reason. Pixelart was already one of the most masochistically time-consuming ways to make textures and this kind of workflow would basically be the absolute apex of self-inflicted suffering.